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I have used the following process to successfully port dozens of mods to Skyrim SE without issue. Once you do it a few times, it will become second nature. The process itself is actually pretty simple though, trust me. If it seems long winded, that's because I wanted to cover all of the bases. This guide is intended to be super dumbed down, so people that are at the level that I started out at can understand it. But I know there are people out there that are just as clueless as I was, so I figured I'd write this up. Now that I know what I'm doing, the process is trivial I don't even have to think about it.
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While the information was definitely there to be found, it wasn't always particularly accessible, and much of the time the instructions seemed like they were geared towards people that already knew how to do it. When I first started modding Skyrim SE, I had to bounce around from site to site and piece together the information needed to properly port Oldrim mods. I will, however, leave this guide up for anyone still interested in using this method. You'll still need the CK to convert the ESP, but CAO appears to do everything else.
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For a much simpler method, check out Cathedral Assets Optimizer. Incorporating Steam Workshop, users will be able to upload mods, browse, rate and flag content for download.Ok, so it looks like this guide is officially obsolete. The company also said it will release free PC development tools in January along with a Creation Kit for users to create their own content. Console updates will follow, as they must be certified and processed by those manufacturers." Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that's a process we control. "We plan on having a lot of these, not just a few. "After the holidays, we'll continue to release regular updates for the game - through full title updates, as well as incremental 'gameplay updates' to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. Updates for the console version of the game are hampered by the slow approval process at Sony and Microsoft, said Bethesda, but players should expect a lot more patching over the coming months. The problems are disappointing for consumers as the game has been one of the best received this year, across Xbox 360, PlayStation 3 and PC formats. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates." "To be safe, we are prioritising code side fixes right now over data fixes. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this Bethesda spokesperson
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If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. "We've also realised that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. "We'll continue to do everything we can to make the game better and better for as many people as possible every day," said the company on its blog.
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To make matters worse, the patch also unbalanced gameplay and created embarrassing visual bugs such as backwards flying dragons. On release, The Elder Scrolls 5: Skyrim suffered from serious lag issues on PlayStation 3, with a recent patch only partially solving the problem.
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The Elder Scrolls publisher Bethesda has admitted it needs to better care when releasing patches for its games, as its latest update to fix issues on console created more problems for players.